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Old Dec 09, 2006, 02:44 AM // 02:44   #1
Pre-Searing Cadet
 
Join Date: Dec 2006
Guild: Dont Run You Will Die Tired
Profession: W/Mo
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Default skils and sill trainers

why not have it where the guild trainer has all the skill to the point of where the guild leader has gotten too not the elites but the common ones say if the leader has been only to ascalon then that is all the guild gets but if he has made it too end game then those are all open to all guild members sort of like the leader is teaching the others also the skills for all the classes should be open not just one as i have 11 chars and my warrior has gotten the farthest but all the skils should be open to my monk mes and necro plus my ele derv paragon assassin and ritualist and also my ranger try it out see how it works ok
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Old Dec 09, 2006, 02:46 AM // 02:46   #2
Pre-Searing Cadet
 
Join Date: Dec 2006
Guild: Dont Run You Will Die Tired
Profession: W/Mo
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ty for the intrest will respond better when i log back in
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Old Dec 09, 2006, 03:20 AM // 03:20   #3
God of Spammers
 
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Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
Default

I do believe this is the wrong forum section for this thread. Also try to use correct puncuation as that is extremely hard to read. Plus use the edit button instead of double posting. Now on to your post.

I don't agree with you. If they made it to where the guild leader's skills were avaiable to the other guild members it would take all the fun out of having to unlock them. Their would be no reason to RA or TA since Faction would become fairly useless, except for upgrades and runes. Really it just sounds like you are too lazy to go and try to unlock all of them yourself. Not a good idea in my opinion. Also if your warrior has unlocked other proffesions skills you can use those in PvP. These defiently should not transfer to your PvE characters though. Their is a reason you can only get certian skills at the end of the chapters.
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